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Apps case studies: we currently have 67.
Any agency or media owner can submit case studies to our team and these 67 are the strongest we have received, with the most recent case studies at the top of this page. If you're interested in more digital marketing case studies then review our complete case study library. If you're interested in submitting case studies then email our case studies manager to find out more CaseStudies@DigitalTrainingAcademy.com.
1 2 3 Next >>Analytics case study: How Viber increased messaging by 15% for one billion users
Messaging app, Rakuten Viber, shifted their innovation strategy from being product-centric to user-centric. As a result, the messaging platform increased overall engagement by 15% for its one billion registered global users.
14/08/2018 | Full story...
Mobile case study: Vodafone tackles stuttering with rap app
Vodafone, in collaboration with DDB & Tribal Amsterdam, the Dutch Stuttering Federation (NFS) and stutter ambassador singer Sanne Hans, has developed an app called ‘Get The Flow’ that helps children to speak more fluently by using specially created rap exercises.
10/04/2018 | Full story...
Mobile case study: Kontor Records creates ‘Office Turntable’
Record company Kontor used analogue and digital experience to achieve 71% activation with smart use of QR codes.
06/11/2017 | Full story...
Analytics case study: Chick fil-A visual A/B testing boosts mobile payments
Chick fil-A has a transactional mobile app, but users were confused about the payment options due to the app’s layout. This case study looks at how the US fast food giant leveraged Taplytics to enable mobile commerce and reduce customer payment option complaints.
23/10/2017 | Full story...
Chatbot case study: KLM boosts customer interactions 40% with Facebook messenger
KLM added Messenger as a new entry point for customers to ask questions and receive flight information, including boarding passes. The case study looks at how the adoption of AI chatbots helped the airline giant achieve a 40% increase in customer interactions.
10/10/2017 | Full story...
Castorama's 'Magic Wallpaper' creates interactive bedtime story
French home improvement retailer Castorama came up with a fabulous idea for kids' bedrooms: interactive wallpaper that you can scan to find a bedtime story.
07/09/2017 | Full story...
Case study: Pedigree teams with Google for lost dog app
Pedigree Found is a real time lost dog app, designed by the dog food manufacturer as a useful service for its target market. If your dog goes missing, dog owners can send out a free alert to people in the area using Google’s ad network, so that they can keep an eye out for your dog.
09/06/2017 | Full story...
Mobile case study: Eurovision app boosts engagement in Sweden
A new app won the hearts of the Swedish population and revived their nation's favourite song contest. This case study looks at how adding 'hearting' to the voting system of tsong contest, Melodifestivalen turned the behaviour of viewers at home right on its head.
01/06/2017 | Full story...
Gatorade creates unique game with Snapchat to celebrate Serena William’s Grand Slam win
Gatorade partnered with Snapchat to create a unique and memorable way to celebrate Serena William’s record-breaking 23rd Grand Slam victory, with a web view game that allowed players to become Serena and play through each of her Grand Slam victories.
28/04/2017 | Full story...
Mobile case study: Royal Canin runs “Offers Factory” for pets in Russia
Pet owners often think of their animals as unique, so Royal Canin put this to good use in Russia with clever personalised e-mail coupons and local offers tailored to each website subscriber. This case study shows how 74% of people whio opened the email went on to the online ordering platform.
03/02/2017 | Full story...
Mobile payments case study: Coffee chain boosts sales with “frictionless” payments app
Artisan coffee chain Harris + Hoole wanted to give its customers a simple way of paying for their order via an app. This case study looks at how the new app drove 20% of orders in some H+H stores with a quarter of a million check-ins.
03/02/2017 | Full story...
Tesco mobile coupon trials pay off big time
Tesco created a mobile coupon solution, running a "test and learn" campaign to generate practical insights to inform future coupon implementation across the UK.
05/01/2017 | Full story...
Nescafé gives students study break with “Instant Manga” app campaign
How do you sell coffee to people who are never really tired? Nescafe had this challenge when it tried to target the student market in China with and ‘Instant Manga’ study break app.
05/01/2017 | Full story...
Gaming case study: Arnie sparks mayhem in Mobile Strike elavator
Games maker Machine Zone spent big bucks to get Arnold Schwarzenegger to promote its latest mobile game in this super bowl ad. The gamble paid off, becoming the most viewed and shared YouTube ad of 2016.
15/12/2016 | Full story...
Gamification case study: Emirates bank rewards exercise with better savings via fitness app
Emirates NBD bank made smart use of gamification to promote its savings accounts, by rewarding customer that kept fit with better interest rates via a mobile app.
06/10/2016 | Full story...
Mobile marketing case study: Stylight works with Shazam for "fashion mag hijack"
Fashion shopping aggregator Stylight used a new feature on the Shazam app to stage a takeover of a fashion magazine, turning a print medium into a digital shopping experience. This case study looks at how the campaign let the brand to demonstrate its offerings, creating hundreds of direct sales opportunities, and reached thousands of fashion lovers in Germany.
29/09/2016 | Full story...
App case study: ASB bank Digital piggybank for kids
ASB, one of the leading banks in New Zealand developed a modern spin on the classic moneybox will help make saving magic again. This case study looks at how the Australian firm brought the piggybank into the 21st century.
14/07/2016 | Full story...
Gamification case study: Singapore bank ‘lifestyle app’ turns players into shoppers
DBS Bank Asia used 3radical’s mobile gamification platform to reach credit card customers in Singapore, increasing app open rates have an increased by an astounding 31%.
05/05/2016 | Full story...
Mobile case study: App install ads help 10bis boost take-away service
10bis is Israel’s largest takeout ordering website, which now offers its service through a newly launched mobile app. This case study looks at how highly targeted mobile app install and engagement campaigns attracted thousands of active users.
21/04/2016 | Full story...
Social messaging case study: Hellmann’s successfully taps into What’sApp
Hellmann’s Brazil used messaging platform What’sApp to engage with consumers and give them a customised experience through their WhatsCook campaign. The campaign is an example of how marketers can effectively leverage mobile messaging tools.
31/03/2016 | Full story...
App case study: Penny the Pirate makes kids’ eye tests fun
OPSM combined traditional and digital media, producing an engaging printed book and app ‘Penny the Pirate’ to highlight vision problems in children. This case study looks at how the Australian optical chain boosted sales 22% by making eye tests fun.
02/03/2016 | Full story...
Mobile gaming case study: Target becomes Santa’s helper with ‘Holiday Wish’ app
Target developed an app with a 3D animated game-like experience letting kids build wish lists and send them to Santa. This case study looks at how the US retail giant generated nearly 75,000 downloads.
12/11/2015 | Full story...
Social mobile case study: Pepsi unites families for Chinese New Year
To mark Chinese New year in 2015, Pepsi started a ‘Bring Happiness Home program’ calling on youngsters to spend more time thinking about their families through self-made videos. The campaign was so successful it generated more than 1.2 billion views during the festive season.
28/10/2015 | Full story...
Zespri gets kids in China to slice 18bn digital kiwis on Fruit Ninja
Food brand Zespri wanted to create demand for its kiwis in China, where most of the population preferred drinking juice to eating cut fruit. To engage children, the brand partnered with Fruit Ninja on WeChat to create Zespri-branded kiwis. This mobile gaming case study looks at how the brand engaged 680,000 kids across the country completed the 14-Day Challenge in two months.
15/10/2015 | Full story...
OMO ‘Fast Maths’ app educates South African kids
South Africa may have one of the lowest maths literacy rates in the world, but it’s up there when it comes to tech literacy – the market boasts 86% mobile penetration. Using the latter to boost the former seemed a good opportunity – and laundry brand OMO, with a stated purpose of unlocking human potential – was in a good place to make it happen.
23/09/2015 | Full story...
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- 1upSearch
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